Webrail is the setting for a new campaign I will be starting in a short few weeks. It is a mad cross of Mortal Engines, Snow Piercer, and Spell Jammer. The setting is a series of floating islands floating in an endless void that are linked together by a vast spider's web. It is upon these webs that the great locomotives travel, trade, and wage war.
For this installment I have provided the random tables I will be using to generate the campaign map, and the nature of each floating fragment in the void. Watch the video to see how these tables can be used to create emergent narratives, and story telling hooks for your campaigns.
Fragment Size d6
1
Village
4
District
2
Town
5
Country
3
City
6
Continent
Environment d20
If the fragment is size 4 or 5 roll twice
If the Fragment is size 6 roll three times
1
Mountainous
11
Elementally touched (d4)
Earth
Air
Fire
Water
2
Plains
12
Magically Infused
3
Dry Forest
13
Surreal (d4)
Cubic
Impossible geometry
Anthropomysized
Floating Landscapes
4
Swamps
14
Glacial
5
Desert
15
Necromantic/ Entropic
6
Tundra
16
Volcanic
7
Fungal Forest
17
Oceanic
8
Rain Forest
18
Constructed
9
Savana
19
Ruin
10
Wasteland
20
Toxic
.
How Many Webrail Links Does The Fragment Have? d6
Roll
Size 1-2
Size 3-4
Size 5-6
1
1 or 2
1 to 2
1 or 2
2
1 or 2
1 or 2
A few
3
1 or 2
A few
A few
4
1 or 2
A few
Many
5
A Few
A few
Many
6
Many
Many
Many
Strange Feature d20
Size 1 or 2 (50% chance it has a strange feature)
Size 3 roll once
Size 4-5 roll twice
Size 6 roll two or three times
1
Dangerous Ruin
11
Endless tunnels
2
Old Spider Nest
12
Ghost City
3
Fey Wild
13
Stone Circle
4
Eldtrich Abomination
14
Great Tower
5
Petrified Forest
15
Druidic Grove
6
Crystal Caves
16
Spider Structure
7
Titanic Graveyard
17
Necropolis
8
Aggressive Plant Overgrowth
18
Monster Nest
9
Great Maze
19
Void Infestation
10
Grand Obilisk
20
Cult Inundation
Chance Of Fragment Being Settled
Village
1 in 10
Town
2 in 10
City
1 in 3
District
1 in 2
Country
7 in 10
Continent
9 in 10
Notable Exports d6
If the fragment is settled what products do they export?
Size 1 or 2 = Roll once
Size 3 or 4 - Roll twice
Size 5 or 6 Roll three times
d6
1
Wild Game
4
Textiles (including rugs)
2
Meat from livestock/fish
5
Wood/Timber
3
Furs/Chitin/Scales
6
Ivory/ Animal Trophies
d6
7
Quarried Stone (e.g. slate, marble, obsidian)
10
Metalwork (locomotive parts and tools)
8
Ores
11
Trainworks (construction)
9
Processed Metals/Alloys
12
Metalwork (tools,weapons, armour)
d6
13
Bricks\Clay\Pottery
16
Animal Products (honey, milk, wool)
14
Rare Fruits
17
Animal Reagents (used in alchemy)
15
Staple Foods (wheat, corn, vegetables)
18
Plant Reagents (used in alchemy)
4 d6
19
Arcane Materials
22
Dyes
20
Books
23
Incense/Soaps
21
Spices
24
Leather Works (including chitin and scales)
5. d6
25
Narcotics
28
Exotic Pets
26
Alcohol
29
Complex machinery/clockwork
27
Elemental Materials
30
Food (sweet foods & delicacies)
6. d6
31
Arcane Grimiores
34
Artefacts (void)
32
Artefacts (arcane)
35
Artefacts (spiders)
33
Artefacts (divine)
36
Firearms
Vibe Check d20
Terms to help prompt the GM determine the nature of the people or fragment