Magic-users are mad bastards right? But they are bloody good to have on your side, they dominate your enemies, chuck fireballs at giants, and unleash the occasional cloud kill. Magnificent stuff. Unfortunately, they ain't much good in a scrap, a few swift kicks to the gonads and that's it, they're done. Many magic-users have found the best solution to this problem is to get some mug to fight for them. The most basic form of this is finding some dull-witted fighter-type called Grod, or whatever to act as their smiting machine. Others summon their own help or bewitch the minds of others to murder their former friends, magic-users are a canny sort.
There are a few however that feel that even this is not enough and so they lower themselves to pseudo-engineering and make their very own an unstoppable killing machine. A golem. These things at heart are a lump of something material int to some a humanoid-like shape that is animated through arcane know-how and follows the master's instructions to the letter.
To build one of these death machines a magic-user will need:
- A place to make their golem
- The Right Tools
- Sufficient amounts of the material required
- Loadsamoney!
- Reasonably Murderous: The maximum hit die of the golem is calculated as half the level of the magic-user. The hit die maximum is also increased by 1 for each INT modifier. However, this total may never exceed the level of the magic-user.
- Pretty Damn Murderous: The maximum hit die of the golem is calculated as the same level as the magic-user. The hit die maximum is also increased by 1 for each INT modifier. However, this total may never exceed twice the level of the magic-user.
- Unreasonably Murderous: The maximum hit die of the golem is calculated as twice the level of the magic-user. The hit die maximum is also increased by 1 for each INT modifier.
Hit Dice |
|
Hit Dice Value |
Cost per hit dice (gp) |
1D4 |
500 |
1D6 |
750 |
1D8 |
1000 |
1D10 |
2000 |
- 2 hit die (at 1D4 hit points each)
- made of flesh
- (500 - 100) x 2 = 800gp
Material |
||
Material |
Armour Class (AC) |
Cost per hit dice (gp) |
Flesh |
12 |
-100 |
Wood |
13 |
-75 |
Bone/Clay |
14 |
-50 |
Stone |
15 |
0 |
Soft Metals |
16 |
+100 |
Hard Metals |
17 |
+250 |
Crytal/Mystical Alloys |
18 |
+500 |
Form |
||
Body plan |
Ability |
Cost in hit dice |
Humanoid |
Can carry weapons/shield. |
0HD |
Beast-like |
+20% land speed. |
0HD |
Serpent-like |
+1 to grapple |
0HD |
Eldritch |
Flight (speed 20ft) |
-1HD |
Function |
|
Role |
Modifications |
Melee |
+1 Attack Bonus (melee) per hit dice +1 Attack Bonus (ranged) 5 Inventory Slots |
Ranged |
+1 Attack Bonus (melee) +1 Attack Bonus (ranged) per hit dice 5 Inventory Slots. |
Labour |
+1 Attack Bonus (melee) +1 Attack Bonus (ranged) 15 Inventory Slots |
Abilities and Weaknesses |
||
Modification |
Description |
Cost in Hit Dice |
Brittle |
-1AC |
+ 1 Hit Dice |
Weakness to X |
Takes double damage from one of the following:
|
+ 1 Hit Dice |
Arcane Metabolism |
Requires a number of spell levels equal to the golem's hit dice expended by the magic-user to power the golem for 24 hours. |
+ 1 Hit Dice |
Structural Flaws |
Any critical hit against the golem automatically stuns it for 1D3 +1 rounds. |
+ 1 Hit Dice |
Shoddy Arcane Insulation |
If affected by a dispelling affect the golem must save Vs magic or become inert for 1 turn. |
+ 1 Hit Dice |
Prismatic Lens |
The golem gains a ranged attack which fires a beam of energy out of the prismatic lens. Range:30ft Damage: 1d6 (choose the type) |
-1 Hit Dice |
Disruptive Attacks |
When struck by the golem's melee or ranged attacks the target must save Vs. paralysis or be stunned for 1 round. |
-1 Hit Dice |
Obscene Strength |
Can use a two-handed weapon in one hand. |
-1 Hit Dice |
Toxic Gas |
Once per day per 3 hit dice. The golem releases toxic gas from its body. Everyone within 10ft must save Vs. poison or suffer 1D6 poison damage. In addition they will suffer a -1 to ALL rolls. Lasts 1D6 +1 rounds. Does stack with itself. |
-1 Hit Dice |
Resistance to X |
Takes half damage from one of the following:
|
-1 Hit Dice |
Precise Construction |
Inflicts a critical hit on a 19 or 20 |
-1 Hit Dice |
- 4 hit dice (of D6) at 750gp a hit dice.
- Made out of bone reducing the price per hit dice by 50 per hit dice.
- 4 x 700 = 2,800Gp in total.
- He is going to have it in humanoid form and make it a melee golem.
- To give his golem a bit more hit points he chooses to give his golem a weakness to water and cut some corners, which leads to shoddy arcane insulation.