Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Thursday, March 12, 2026

Creating A Campagin Part 3: Shopping!

 Intro

Well, hello there, my lovelies,

Welcome back to the third part of my series, where I discuss how I go about building a new campaign setting. I am essentially arguing that the most important thing when planning your campaign is creating a sense of immersion.  That every time your players come to the table, they feel like your world is alive, and they are excited to be part of it. If they have the buy-in for your game, it will make everything 100 times smoother.


If you want to read the previous posts, you can find them here.

Part 1: Creating Ideas

Part 2: Character Creation


In this post, I will describe two ways of injecting that flavour into your game world via shops and other vendors.

  1. Specialist vendors: who sell products unique to that location.

  2. Item flavour text: A sentence or two that adds context to a product, and helps players expand their mental model of the game world.


Specialist Vendors

Firstly, let's take a look at specialist vendors, and for that, we need to consider the magnificent Bakewell Tart.


Banging


The Bakewell tart is a classic British treat. This shortcrust dessert stuffed with jam and icing is topped with a glazed cherry, making it an absolute banger. And if you have had the privilege of eating one before, you will no doubt agree with me.


Bakewell tarts were invented in the town of Bakewell, in the Peak District of the North of England. The town is something of a tourist spot nowadays, and it is chock full of bakeries selling Bakewell Tarts, because this is its local speciality, the town’s cultural gift to the world.


They sell giant Bakewells here. I had one to myself, and I regret nothing.

So, when you are making vendors think about what makes that town special, and create a niche vendor to reflect that. Human culture is often expressed in fashion, food, the arts, and technology, so specialist vendors selling something of that sort would work well. If you are stuck, here are some potential specialist vendors.


  1. Food and drink

  2. Tobbaconist

  3. Musical instruments

  4. Toy shops

  5. Florist

  6. Spas and beauty salons

  7. Bars, restaurants, and taverns

  8. Book sellers

  9. Art galleries

  10. Curio shops

  11. Tailor’s

  12. Engineering/tinkers

Pro-Tip:

Always give your shops 10, 12, or 20 items. That way, you can use them as an ad hoc loot table!

Flavour Text

Again, we can return to the Souls games for inspiration here. A short piece of flavour text can add depth to your world with very little effort. It will make the player think about how that item fits into your world, and they map it into their mental model, which in turn makes your world feel more alive.


This is how I would add flavour text to the Bakewell Tart.

Bakewell Tart

Created in the Black Horse Inn in the 1820s. This delicious dessert from the town of Bakewell is guaranteed to give you the energy to hike across the beautiful landscape of the Peak District. 

Counts as 1 ration.

Examples

Pro-Tip

Not every item needs a purpose. Some can be in the shop as filler, or to add flavour. It is just a reflection of what the vendor would usually sell.

I consistently find that one of the best ways to add flavour to the game is to create an alcohol vendor. So many nations on earth have their own unique drink that reflects local culture. The example below is from my Webrail campaign, and each entry comes with a bit of flavour text.


Drinks Merchant

Item

Cost

Memories of Yggdrisil

An earthy Cabernet Sauvignon.  Drinkers often report having dreams of a vast tree once consumed.

10

Crystal Icewine

Technically cursed.  This rare wine is made from enchanted ice crystals found on frozen fragments. It's known for its crisp, sweet flavour and its ability to briefly lower the drinker’s body temperature.

25

Railside Red

A popular and relatively cheap house red.  Notable for its sweet and fruity flavour.

5

Ghosttouched Chardonnay

A delicate chardonnay.  The wine is almost exclusively made from grapes that have grown in necromantically infused landscapes.  When drinking it, the hairs on the back of your neck stand on end.

20

Holy Fuck Vodka

Vodka with an extra kick.  Upon taking a shot, the drinker must make a Constitution check.  If they fail, they must say “holy fuck”.

30

Mother’s Ruin Gin

A brand of gin that gleefully leans into its infamous reputation.  The label proudly states.

“The favourite drink of wayward women”

22

Abyss Spiced Rum

Abyss spiced rum is aged in a unique fashion.  Kegs are lowered off the sides of fragments for years at a time.  The process gives the rum an extra kick that is found in no other drink.

50

Driver’s Tipple Whiskey

A warm and peaty whiskey.  One swig of this is enough to shock the senses to make you alert.  One bottle is enough to lull you into a dreamless sleep.

50

Axel Grease Moonshine

Yes, it is actually made from fermented axle grease.

5



The next example is a vendor who sold meat and tusks. This was from a settlement found in cold regions, and was inhabited by Viking-like folk.

Food and Tusks

Item

Description

Cost

Whale meat

Filing and Fatty.

1 ration.

1cp

Walrus Meat

Tastes like pork.

1 ration.

1cp

Shark Meat

So chewy, you might as well be eating leather.

1 ration.

1cp

Penguin Meat

Very gamey and stringy.  Good source of protein, but wow, penguins are vicious.

1 ration.

1bit

Walrus Tusks

This must have come from a large, robust beast.

As Dagger.

2sp

Narwhale Horn

It has the appearance of a unicorn’s horn. Have you been lied to all your life?

As spear.

5sp


This last example was for a campaign set in the underground of a post-apocalyptic dwarven kingdom. The vendor is what I considered a typical miner's vendor.

Headroom The Mining Store

Item  

Description 

Cost 

Mining helmets 

Complete with a section to hang a candle to see in the Dark! 

20 

Pickaxe 

Made with tempered steel.  Robust!  Can act as a weapon (1D8/1 damage) 

10 

Rope 

Hardy, cut to the desired length.  Use gloves with it, or the coarse surface will give you friction burns. 

1 per 10ft 

Hardened Crowbars 

Sometimes you just need to prise a rock open with a bit of elbow grease and one of these (1D6) 

5

Very reasonable explosives 

Inflicts 1D6 damage.  5ft blast radius 

15

Reasonable explosives 

Inflicts 2D6. 5ft blast radius 

30

Unreasonable explosives 

Inflicts 4D6.  10ft blast radius 

60

Irresponsible Explosives 

Inflicts 10D6.  30ft Blast radius. 

120

Sledgehammer

As a Warhammer.  Used to hammer supports into place to support unstable ceilings

7

Drill Slug Egg

Legally dubious to own.  This drill slug uses its grinding teeth and acidic saliva to burrow its way through the rock.  Dangerous!

 

1000


I hope that was helpful. Remember, all it takes to make your world more immersive is just a little bit of flavour here and there, which creates a mental image for your players. Over time, their mental image of your game world becomes more expansive, and their engagement increases.


Next time. Artefacts.


Wednesday, August 14, 2024

Hell's Fugitive

Hell’s Fugitive

Hello there, my lovelies,

Today I wish to delve into a campaign that I never got off the ground, which was a victim of the Covid outbreak. After a few game sessions, the UK health secretary was busy with scandals, and my party had to cancel the in-person sessions (online never worked for us).

I was gutted. It was going to be a campaign based on the fantastic *Veins Of The Earth* by the non-bald Patrick Stuart. The party was a group of fugitives from hell, and the game began with them waking in the pitch dark on a warm stone floor in the deepest parts of the earth. I put them through a funnel adventure to do a bit of character creation via Darwinian survival, and we went from there.

Below is the creation and leveling process for a fugitive of hell. Please enjoy:

Starting Memories

Suffering in hell is the most terrifying, painful, and disgusting experience conceivable. It is so traumatizing that the fugitives have repressed nearly all of their memories. This means that the fugitives start with broad amnesia, recovering memories here and there over time.

  • A memory of a sin: This is the deed that was so terrible it damned them to hell.
  • A memory of hope: Hell cannot exist without hope; otherwise, what is there to suffer for? This is the memory that the character held onto, giving them the will to carry on.
  • A memory of hell: Not a specific memory, but rather flashes of experiences—falling through burning clouds into hell, being part of a herd of screaming people driven forward by devils, being drowned over and over in a river of blood… that sort of thing.

Memories at Level 1

  • A memory of duty: What they were in life (this informs their class).
  • A memory of ambition: What did they want to achieve in life?
  • A memory of community: Where did they live, and which society were they part of?

Race Details

The character’s race is The Damned. They may have been any race in life, but now they are The Damned. They gain the following languages:

  • Lament: This is the sound of the wails of the damned in hell. People who hear it are often left disturbed, but it is so primal that people seem to understand it. There is a 1 in 3 chance that one sentient creature with a soul will understand them.
  • Miltonian: This is the language of the devils that torment the damned in hell.

Reject Fate: Fugitives from hell are the rare individuals who have cheated fate. At a cost, they may cheat fate again.

  • Once per day, they may re-roll any one roll (apart from damage). However, the universe will seek to balance their deed. They will be at -1 on all rolls until they rest.

Regaining Memories

Each time the character advances a level or something truly dramatic happens, they may gain a new memory.

Memories

For their Starting Memories and Regained Memories, characters may roll on the tables below. They roll 1D6 and then roll 1D10 on the corresponding table.

Table 1: Memory of...
1 Fear
2 Love
3 Failure
4 Triumph
5 Revenge
6 Comfort
7 Servitude
8 Betrayal
9 Honour
10 War
Table 2: Memory of...
1 Poverty
2 Privilege
3 Peace
4 Hate
5 Humiliation
6 Crime
7 Learning
8 Catharsis
9 Achievement
10 Passion
Table 3: Memory of...
1 Suffering
2 Justice
3 Leadership
4 Loyalty
5 Deception
6 Wealth
7 Hardship
8 Sacrifice
9 Pride
10 Friendship
Table 4: Memory of...
1 Taboo
2 Teaching
3 Family
4 Comedy
5 Weirdness
6 Divinity
7 Blasphemy
8 Etiquette
9 Planning
10 Royalty
Table 5: Memory of...
1 Resilience
2 Promise
3 Rivalry
4 Conspiracy
5 Bereavement
6 Death
7 Healing
8 Worship
9 Scheming
10 Theft
Table 6: Memory of...
1 Joy
2 Despair
3 Cannibalism
4 Forbidden love
5 Unspeakable evil
6 Something ancient and unknowable
7 Birth
8 Death
9 Heaven
10 Hell

I hope you found this useful. As always please borrow and steal as you want.

Much Love. The Civil Tea-Set

Creating a Campaign Part 4: Artefacts

  Mysterious artefacts! Introduction Hello there, my lovelies, Welcome back to what is the 4th instalment of my series on how I create a new...