Showing posts with label mini games. Show all posts
Showing posts with label mini games. Show all posts

Thursday, June 6, 2024

Fishsweeper (or how to make a fishing minigame)

Fishsweeper 

Fishing Minigames

Fish harder noob
Hello there my lovelies. 

I don't know why but I always tend to slip in a fishing a thing players can do when I create locations in whatever adventure or campaign I am running.  It is a fun distraction from the grind of defeating ancient evil horrors and looting dangerous crypts.  Plus some players really enjoy the extra roleplay aspect it brings, it is a moment of relaxation for their character in their downtime, or in between combats within a dungeon.


Ostensibly there are two ways to do this:

Random Tables: The player finds a body of water they want to fish in. They make a skill check and if they are successful they roll on a randomised table to see what they catch. 

Fishsweeper: The second approach emerged from a desire to make fishing a bit more interactive and fun. It works as a cross between battleships and minesweeper


Random tables

This approach is really straightforward.  The player approaches a fishable area and declares a desire to fish (assuming they have the equipment). The player should then make the appropriate skill check and if they pass they catch something and roll on one of the location tables below.


It is up to the DM to decide what the Fishing Skill should be. I usually think of it as either a matter of intelligence, dexterity and having the right gear, even a hunting skill would work well. Regardless the skill check should be fairly easy to beat. This is not a high-stakes exercise and should be a pleasant distraction.


Dear reader, the tables below represent the potential fish one might find in different locations.  Please use them, change them or take inspiration from them in any way that takes your fancy.



Roll

Port

Underground Lake

1

Seabass (+1 Ration)

Blind Flatfish (+1 Ration)

2

Bull Huss (+2 Rations) 

Make an additional fishing check or take 1D3 damage as this little shark bites you as you remove it from your line.

Big-Eyed Creepy Flatfish (+1 Ration)

Its eyes are like one of those paintings that seem to follow you wherever you go.

Eating it could be bad luck.

3

Seabass (+1 Ration)

Blind Flatfish (+1 Ration)

4

Fishing Net

Your line becomes tangled on a section of discarded fishing net.  It has ruined your line and takes you an hour to untangle everything.  However, the net is large enough to ensnare a large man… just saying.

Bioluminescent Gulper Eel (+1 Ration)

This is an ugly fish.  Tastes pretty good mind you.

A successful fishing check will allow you to extract 1 vial of bioluminescent fluid, to do with as you want.

5

Seabass (+1 Ration)

Blind Flatfish (+1 Ration)

6

A Soggy Money Pouch

1d6 x copper pieces within!

A Boot With A Hole In It

Just as it sounds.

7

Seabass (+1 Ration)

Blind Flatfish (+1 Ration)

8

Lost Fisherman’s Hook

You can hold it in your hand to look like a pirate.  Does 1D4 damage and grants a +1 to any grapple roll.

A Three-Foot Long Tentacle (+3 rations)

It's thick and leathery.  Could be used as a makeshift club in a pinch.  It does 1D4 damage.

9

Seabass (+1 Ration)

Blind Flatfish (+1 Ration)

10

A small waterproof lockbox

Potential contents:

  1. A pistole

  2. A treasure map

  3. The deeds to a boat

  4. Valuable gems

Ring on Paranoia

Grants +1 AC

Slowly over the next few days, the wearer will suffer an encroaching paranoia,  They will become convinced more and more people are trying to take their precious ring.



Roll

Lake/River

Open Seas

1

Trout (+1 Ration)

Cod (+1 Ration)

2

Pike (+2 Rations)

Make a successful fishing check or this viscous thing will bite deep into you.  Does 1D6 damage

Angry Squid (+2 Rations)

Successful fishing check or you are covered in ink and are blinded until you clean yourself.

3

Trout (+1 Ration)

Cod (+1 Ration)

4

An Old Horse Shoe

It is not even that rusted. 

A Mug

Engraved on it are the words “world’s best captain”

5

Trout (+1 Ration)

Cod (+1 Ration)

6

Discarded Weapon

The line catches a discarded slightly rusted weapon of your choice

Half Submerged Lockbox

1D10 Copper

1D6 x 2 Silver

1 Gold

7

Trout (+1 Ration)

Cod (+1 Ration)

8

River Sturgeon (+3 Rations)

The sturgeon is also full of caviar. It will keep for only a few days before rotting.  However, it will sell for a handsome profit

Message In A Bottle

Contains a treasure map!

9

Trout (+1 Ration)

Cod (+1 Ration)

10

A Baby

Thinking your line was tangled up in reeds to your horror it is much worse.  You have caught a small floating wicker basket with a sleeping baby within.

You have no idea where they came from, but it makes for a great beginning of a great comedy.

Ambergris

Whale Vomit.

It smells pretty bad and looks like a rotten rock.  However, alchemists and perfumers will pay VERY well for this incredibly rare reagent.



The Fishsweeper Approach

My thinking on fishing has evolved into a minigame.  It is good fun, and quick to make and turns fishing from a quick dice roll into a tactical puzzle.  The way it works is a bit like Battleships or Minesweeper.


Create a grid on squared paper (or like me scribble one down onto lined paper), and put coordinates along the X and Y axis.  Now every square on the grid can be identified by a unique coordinate!


Fig 1: So it looks something like this!


The next thing to do is populate it with your fish and other aquatic creatures and maybe some loot.  So your fishing area now looks like this.



Figure 2:  Completed Fishing Graph

Sprat: x1 Ration

Seabass: x2 Rations

Crab: x1 Ration (fishing check or take 1 point of damage from them nipping you)

Eel:  x3 Rations (Fishing check or 1D6 poison damage)

Ring: Worth 1 Gold piece


Fishing Battleships Rules

  1. The player declares they want to cast a line.  

  2. They will give you a coordinate (X, Y) and make a fishing check.

  3. If they choose a square where a fish or item is they catch that fish.

  4. If they choose a square with no fish or item in it but make a successful fishing check tell them how many squares away is the nearest fish or object.

  5. If they failed the fishing roll they do not benefit from that information

  6. Each time they cast a line it will take 30 minutes in game time.


I hope that helps.  It is a quick and fun way to create an encounter that eats up a bit of time and keeps your players coming back for more to see what is in that water.  I have also put below two examples from my own campaign notebooks to show you how I present it myself.


Much love

Tea set of Civility



The edge of a pirate dock.  Complete with a wand of eavesdropping to hear all the good gossip!

The base of a brackish waterfall, there are some nasty bitey fish in here that can nibble your fingers

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