Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Thursday, April 2, 2026

Creating a Campaign Part 5: Religion

Why yes, I am an eldritch abomination posing as a god!

Hello there, my lovelies,


And welcome back to part 6 of this series, where I discuss what I do when I create a new setting or campaign. In a nutshell, I try to create an immersive setting by strategically placing flavourful concepts and terse descriptions, rather than diving into massive exposition dumps.  By sprinkling a few evocative statements here and there, it fires up the player’s imagination, and they weave these ideas into their own unique mental map of your world.

If you want to read the previous entries, please use the links below:

Creating a Campaign Part 1: Creating Concepts
Creating a Campaign Part 2: Character Creation
Creating a Campaign Part 3: Shopping!
Creating a Campaign Part 4: Artefacts


Today I am going to go over everyone’s favourite subject (other than politics), religion. I will be honest, I am not sure I have cracked the code of making in-game religions that feel real. I think very few TTRPGs or even computer games manage to achieve this; they often feel like they have fallen into a contextual uncanny valley. They look and sound like a real religion, but somehow lack. Perhaps this is just a limitation of the medium. In the real world, religion is so deeply interlaced with culture that the society is very much a product of its religious traditions as well as its civic values.


There are exceptions to this, and I will discuss one in particular later. The majority of this post will describe types of religion that fit well in a TTRPG, and the considerations that might make them feel more real.


Tea-Set’s Note

Obviously, this is a HUGE topic, perhaps worthy of its own series of posts.  So consider the following in this post as an overview, rather than a deep dive.



Aniamism

Animism is one of the earliest forms of religious belief. For the animist, the world is full of spirits found in every object, environment and location.  These spirits have power and agency to change the world around them, just like us.  This can make them very dangerous if angered. So animists seek good relationships with the environment and provide rituals and offerings to the spirits.

A good example of a modern animist religion is the Shinto religion of Japan, which venerates spirits (kami) of the land. It is full of ritual and shrines that attempt to bring peace and harmony to the environment.


Polythesim

Polytheistic religions are the most common form of religion in TTRPGs.  The advantage is that it creates instant diversity in the setting and gives your players more options when building their character.

One thing I have noticed is that these gods tend to be iconic characters, meaning they do not change; they are eternal personifications of their domains. In the real world, gods in pantheons tend to have strong interpersonal connections. They are either related, lovers, or even enemies. This makes them deeply flawed characters and painfully human in their behaviour. The best example of this is Zeus and Hera.  Zeus gets horny, turns himself into a sexy animal or object, and then seduces a young fair maiden. Rather than address the issues in their marriage, his wife, Hera, takes her anger out on these poor women and curses them in various ways.  Creating a set of myths for your pantheon would take a lot of effort, but it is worth considering.


Pantheons in the real world also tend to face their own threats. The Greek gods have the titans, the Norse gods have to reckon with Ragnarok, and even the Hindu gods face the threat of the Asura.


When designing your pathenon, there needs to be a conscious choice between typical Iconic gods and the community of gods you tend to find in real-world religions.  If you opt for the former, it is worth asking yourself why it is iconic.  Why do they not change? My personal answer to this question is that they are eldritch beings of immense power, but unlike the old ones and elder gods of Lovecraft, they are deeply invested in the direction and well-being of humanity.


Monotheism

Monotheistic religions are particularly hard to implement in a fantasy setting, as they have to have a reason why people would reject the alternatives.  If clerics exist, who are powered by their faith in that god, then surely that is evidence that their religion has truth to it.

So if you want to implement a monotheistic religion, there needs to be a philosophical underpinning and a good narrative story for people to believe it.  One game that does this really well is Shadow of the Demon Lord, and its wannabe monotheistic religion, The New Faith.



The New Faith of Shadow of the Demon Lord

In a nutshell.  The prophet Astrid is visited by “the new god”.  A mysterious deity that gifts her with the four truths.

  • The soul is eternal; death merely leads to the next life.

  • The gods need the faith of mortals; without it, they are powerless.

  • Through evil action and deed, the soul can be corrupted, which will doom them to hell.  Only through a moral life can a mortal escape this threat.

  • Seeking a path to escape the cycle of death and rebirth, such as undeath, is an abomination.

She spends most of her life spreading these truths, but ultimately disappears, and there is debate as to what happened to her. But many feel that she either ascended to heaven or was martyred. 


Every aspect of Shadow of the Demon Lord’s cosmology is exceptional.  The New Faith is one shining example.  It works because:

  • It is similar to real-world religions (Christianity in particular).

  • It has a VERY clear set of beliefs that are internally consistent and make sense in the mythology of the setting.

  • It has a protagonist prophet who follows a strong narrative path.  Revelation leads to enlightenment, which leads to preaching and persecution, which ends in martyrdom.


If you want to implement your own monotheism in your game, give it a clear philosophy and a good narrative.


Evil and Extremism

Sadly, you do not need evil gods for people to do evil things in the name of religion.  You just need people willing to interpret religious tenets in a way that brings about destructive behaviour.  Many years ago, I used to play a lot of LARP, which used an alignment system of Evil/Good, Chaotic/Lawful. As a result, you would get the phenomenon of what was dubbed as Fascist Good. A goodly character who brutally punishes and kills anyone committing an evil act, no matter how petty. These characters were morally inflexible and often scary to deal with.  What I mean is that even in the name of good, people can commit all kinds of horrors.


Consider the following:

  • Followers of a god of law believe that any infraction should be brutally punished.  A paladin’s vows turn a member of the clergy into something akin to Judge from 2000AD.

  • Followers of a god of freedom might see any form of authority as benevolent as tyranny; they espouse that society should live according to natural freedoms, in total anarchy.

  • Followers of a god of nature might turn to regular human sacrifice.  The natural world is by definition red in tooth and claw, and life continues at the cost of others dying to give it the energy it needs to persist.

  • Followers of a god of knowledge may forego ethics to achieve new breakthroughs. Human life is cheap compared to the devotional duties of one pushing the boundaries of knowledge for their god.


Conclusion

Adding religions to your games is a harder task than most because religion is such a ubiquitous part of culture.  However, because of its diversity, there are so many ways to sprinkle it into your games to add real flavour.  

Consider what your gods are.  Are they iconic? Do they have relationships with others? Are the gods under threat themselves from other beings?

Religious tenets will need some thought, especially if you create a monotheistic religion.

Are there extremists? How do they pervert the tenets of that religion?


I know this was not as practical-minded as previous entries in this series, but I hope my thoughts on this matter have been useful.


Tea-set


Wednesday, June 26, 2024

A Pantheon Presented Plainly

The Tea-Sets Theology List

A Premade Pantheon Presented Plainly

gigga chad zeus seducing a lady as a swan

All gods know ladies cannot resist a sexy swan

Hello there my lovelies,

Today I present to you a pantheon of gods. These gods are the standard gods I have in most settings. The topic of gods in mythology and fiction is a subject you could write a PhD on, so I shall try and keep this post concise and focused. I will describe my philosophy, as to how to design and use gods in a setting as well as an overview of how religion should integrate into any crafted world.

The Tea-Sets Theology List

  1. The gods are distant beings. They rarely directly interact with the world. Their followers bring change in the world; they do not.
  2. There should always be something unsettling or uncanny about them. They may be worshipped by millions of beings but should always be something that puts you at slight unease when you delve into them more deeply.
  3. Their domain (what they are a god of) is rarely intuitive. If their nature can be summarized neatly in one sentence, then there are hidden aspects to the god that require further explanation.
  4. Direct communication with them should almost never happen, maybe at most only a handful of times in a grand campaign. This should only happen in moments of the direst need (to heighten drama), or only in the most sacred of places.
  5. There should always be followers who are zealots. That takes their beliefs beyond the reasonable, to the extreme. Violence and cruelty are done too often in the name of religion.
  6. The gods are rarely malevolent, but also not entirely benign.
  7. The vast majority of people in our world claim some form of religious belief. This should be the same in any other world.
  8. Settlements should nearly always have some place of worship, be it a cathedral, temple, or shrine.
  9. Reward devotion; it doesn't have to be a big reward. A splash of holy water here, or a one-time bonus to a roll there. Roleplay of a devoted follower should pay dividends.
Aresstus
Dominion: Freedom and Revolution
Appearance: A series of interlocking rings constantly revolving. Upon each ring are a multitude of eyes. Each eye is restless, looking and observing.
About:
  • Aresstus demands freedom for freedom’s sake alone. As a result of this, Aresstus is the patron of the oppressed, imprisoned, and enslaved.
  • The followers of Aresstus often act with moral certainty that their actions are for the good.
  • The darker flip side to this god is the spirit of pure anarchy and rabid individual sovereignty that it inspires in its most zealous followers.
  • All government is a form of oppression, in the eyes of its followers. All authority figures are corrupt, and all institutions are rotten to the core, and therefore they must all be taken down and destroyed.
  • Aresstian anarchists constantly foment unrest in all civilizations in a holy crusade to bring to an end all forms of rule. So that peoples of all kinds may stand as equals in the utopia of noble savages that only Jean-Jacques Rousseau could dream of.
Batt
Dominion: Change and Catharsis
Appearance: Batt appears as a colossal floating black pyramid. On one face is a great unblinking eye that carefully surveys all that it sees. A hundred thousand black tentacles from its base grasp and reshape anything within reach.
About:
  • Batt never communicates in any meaningful way. Batt is the representation of change and entropy. Batt does not favour any outcome over any other, it just desires that the status quo is overthrown.
  • Very few people worship Batt directly, they do not need to as change is a constant in life.
  • However, Batt is also the bringer of catharsis. Those who have lived through turbulent times in their life are said to receive its blessings. The clarity of thought that comes with overcoming personal upheaval.
The Grave Warden
Dominion: Peace in death
Appearance: The Grave Warden takes the form of a heavily robed human, with an oversized hood large enough to hide all of The Grave Warden’s features. A single large brass bell is extending from the sleeve of one of The Grave Warden’s voluminous sleeves. The Grave Warden will ring this regularly to call the dead to its side.
About:
  • The ignorant call The Grave Warden the god of death, or the god of the dead.
  • The Grave Warden is invoked to protect the dead in their eternal rest. The symbol of the brass bell is found throughout graveyards, tombs, and mausoleums.
  • Undeath is abhorrent to The Grave Warden. To interfere with the ultimate fate of a living being is to defile it.
Ling-Gol
Dominion: Ambition, Architecture, and Obsession
Appearance: Ling-Gol is usually depicted as a city with a grand cathedral at its heart. Upon this cathedral is an unblinking, ever-searching eye.
About:
  • Ling-Gol is the god of the academic and craftsman and is otherwise known as the Infinite City because worship of it inspires complexity of thought beyond rational bounds.
  • Ling-Gol’s followers strive to achieve great things, but the obsessiveness it inspires in its followers can become all-consuming for the most zealous.
  • Yes, Ling-Gol’s acolytes do create great things, but often at the cost of their minds, or family and friends.
Lumina
Dominion: The sun, Wisdom, and Healing
Appearance: Lumina takes two forms. First as that of the sun. The second is that of a golden-haired woman with an irrepressible smile. Usually depicted in traditional dress or mirror-like armour.
About:
  • Lumina is the most accessible of all the gods. Her appearance and creed is clear and understandable. Therefore Lumina is not just the goddess of the sun but also civilization itself, as the sun gives life to the land, to the crops and respite to the weary.
  • Her worshippers are largely charitable and seek to better themselves through good deeds and words.
  • However, her most zealous followers are often struck blind by staring too long into her glory. She is beautiful and kind, but she is also smothering and all-encompassing.
Nyla
Dominion: Lies and Pain
Appearance: Nyla takes one of two forms. The first is that of the moon, the second is that of an old matronly woman, white of hair and sad of smile.
About:
  • Nyla has two sides to her. One is a being that revels in the shadow of human nature, the manipulations, the lies, and the cruelties.
  • The other side of her is someone who understands the pain people do to each other, and the damage lies inflict. She offers understanding and soothing from this suffering.
  • For the few of those who do worship her, they consider her the most human of all the gods.
Orchidnidus
Dominion: The duality of nature
Appearance: She takes the appearance of a giant blossoming flower or that of a young woman with vines for hair. She is heavily pregnant, and her hands are covered in blood. One hand rests upon her belly, the other carries the decapitated head of a foe.
About:
  • Also known as the Red and Green Woman. Orchidnidus is the goddess of nature, who revels in the stark truth of the natural world. She represents the duality of nature, one side that creates and fosters life, and the other side which is about brutal, pitiless survival.
  • Orchidnidus creates life, but she also destroys it; such is the cycle of nature.
Verus
Dominion: Bureaucracy and Law
Appearance: Verus takes the image of a great green obelisk covered with all the laws of all nations. Verus also occasionally takes the form of a jade-green animated statue. He wields books and scrolls as great weapons of war.
About:
  • Verus is sometimes referred to as the god of complexity or thought of as a sadistic god, as nothing is more labyrinthine or as frustrating as dealing with the processes and vagaries of institutions. However, nothing could be further from the truth.
  • Verus loves and understands humanity in a way that perhaps only Nyla can appreciate. Systems and laws exist only abstractly, and this fascinates him. His followers seek to create the perfect system, a streamlined and frictionless organization.
  • Perhaps it is more precise to call Verus the god of efficiency.

Conclusion

Crafting a pantheon of gods is an excellent way to really stamp your personality onto the setting, both the gods and the relgions following them wil add flavor and depth to your world. Use my gods or my guildlines as you like,or steal as you want. Just remember, keep them distant, keep them a bit weird, and make thier followers sometimes VERY dangerous.

Much Love,
The Civil Tea-Set

Creating a Campaign Part 5: Religion

Why yes, I am an eldritch abomination posing as a god! Hello there, my lovelies, And welcome back to part 6 of this series, where I discuss ...