The Tent Peg of Luxurious Glamping:
This is a single large steel tent peg that is richly decorated with runic symbols. Pretty Fancy for a tent peg right?
It can be used as a weapon in a pinch. Deals 1D4 damage and is otherwise considered to be a dagger.
If it hammered into the ground (any form of the ground), a great tent bursts into being with the tent peg at the front right corner. The Tent that appears is large enough to sleep a part of 6 quite comfortably and hold many more guests. and has a luxurious interior that is very welcoming to any tired traveler. The Tent will also adapt itself to the climate it is in to ensure the right kind of insulation or ventilation as required.
The interior of the tent is as follows:
- Has a small cooking area. This has a fire pit with a pile of firewood next to it to keep the fire burning for up to 8 hours. This will need to be refilled manually. When this tent peg is removed the woodpile will remain within the tend.
- There are 6 beds that are partitioned off into separate sleeping areas.
- There is a seating area with beautifully crafted cushions upon which to rest. Next to these are low-laying tables.
- There is also room for 20 inventory slots worth of storage. When the tent peg is removed these remain inside the tent. Anything not intended to be stored or is over this limit will be left on the ground.
- There is also room for 5 more pieces of "furniture". This could include a recliner or even an alchemist's table.
When removed from the ground the tent is instantly un-summon disappearing into the ether. Anyone inside the tent simply finds themselves in the space it once occupied.
The Root of All Evil:
The root of all evil is it is known by so many that have fallen foul to its trickery. It is an oversized gold coin, it maintains an incredible luster and it is clear even to the most ignorant that this coin is worth LOADSAMONEY.
If the Root of All Evil is ever used as collateral in any wager or bet the losing party is ALWAYS convinced that they have been cheated or swindled somehow. There is no level of reasoning or logic that will convince them otherwise. This also applies to anyone who knows the properties of The Root of All Evil. Even though they know the malign properties of the coin they will rationalise that how this time it would not have affected them and they actually have been cheated out of their prize.
People will react how you would expect if they were cheated out of money.
The Cowbell of The Milkmaid:
The Cowbell of The Milkmaid appears as an ornate cowbell upon which a beautiful red ribbon is tied in a bow.
Once per day the cowbell can be rung, this will summon the great Herd of Heffers. The herd will appear somewhere in the vicinity making it through all obstacles seemingly unhindered in 1D6 turns. As the Herd of Heffers approaches the ringer will hear the mooing of cows and the ringing of bells.
The Herd of Heffers comprises of 4 x 1D10 cows. The herd is guarded by a single Minotaur who is unusually large and buff. The minotaur will look on impassively and will not otherwise interact with anyone.
The party may milk the cows to produce magical milk. This milk has healing properties. They may not produce more than one pint of milk per cow. The minotaur is cool with this.
If anyone harms the cows in any way the minotaur will fly into a berzerker rage and attack without mercy. Remember this is a particularly large and buff minotaur so it could probably take the party.
After the cows have been milked the minotaur will huff gruffly and the herd will carry on its journey eventually dissapearing. They cannot be tracked under any circumstances.
Alternative Rule:
Ringing the cowbell opens a portal to the Cow Level
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