Acanogensis
|
Arcane
1D12
|
Roll
|
Description
|
1
|
Ritual Strike:
A
weapon of mass destruction in the form of ritual magic.
Conducting such a ritual must require considerable resources that
perhaps only a well funded state could muster.
It
is likely the use of such methods would be considered a war crime.
|
2
|
Ritual Blowback:
A
large and complex ritual backfires in the manner of nuclear
meltdown. The effects of the ritual blow back will more than
likely be a perversion of the ritual's aim. Alternatively:
Causes
and epidemic of insanity
Pure
destruction
A
great pulse of energy that dispels all spells and enchantments.
Harms magical creatures.
A
curse
|
3
|
Necrophage:
When
the dead die, they rise again. A plague of necromantic power
sweeps through the land. The graves are beginning to empty, the
plague pits roil with animated corpses. If the living are not
careful they will join these hordes soon enough.
|
4
|
Vivophage:
A
plague of mutation grips the population. Many lose their minds
as their bodies twist. The land has become dangerous as wild
mutants roam with hate and violence on their mind.
|
5
|
Arcane Exogensis:
Through
the work or influence of magic, deliberate or otherwise the
natural world is changed.
Re-roll
the event detail under Exogensis, however the cause of this
is magical.
|
6
|
Arcane Innovation:
Advances
in magic push forward the capabilities of nations.
Re-roll
the event detail under Endogensis [Technological], however
this time the cause of this is magical
|
7
|
Agent Proliferation:
Through
summoning, production or incantation the population of magical
beings proliferate. These could be golems, imps, owlbears or any
other creature created via magical means.
This
could have major impacts on how society functions. Equally it
could have far-reaching consequences for the natural world.
|
8
|
Zone of Spell
Permanency:
A
spell cast either through deliberate action or by terrible
accident that far exceeds its normal scope. The area is now
permanently affected by a spell or ritual cast. This could
include:
Everyone
being affected by flesh to stone
Darkness
A
blink field where people blink at random times in random
directions
A
giant wall of fire
Cloud
Kill
Entanglement
to all those touching the ground
|
9
|
Magical Pollution:
The
use of certain magical spells/schools harms the environment and
the expansion of mages and their influence is creating increased
harm.
|
10
|
The Emergence of a
Dark Master:
Sometimes
powerful magic-users become evil, raise an unstoppable army of
diabolical minions and seek to subjugate all.
|
11
|
The Creation of a
Legendary Artefact:
An
item is made of such power that it has the capabilities to sway
the history of the world. Such an item like the One Ring or Sword
of 1000 Truths would require enormous resources to create. It is
likely only an exceptionally powerful individual or state could
create such an item.
|
12
|
Arcane Kiju:
Through
deliberate means or by accident, one or more Kiju sized monsters
have been brought into the world. Shit is gonna get real yo.
|
Eldritch
1D12
|
Roll
|
Description
|
1
|
Establishment of
Planar Bridge:
A
link between worlds is made by either natural alignment of planes
or through construction of planar gateways (or similar
structures).
Populations
from either world may pass from one plane to another through
these bridging points between worlds.
|
2
|
Destruction of Planar
Bridge:
The
link or links between worlds are broken. Maybe only a few remain
or all contact has been severed. Intra-planar trade is
immediately severed. Economies and peoples are thrown into chaos.
|
3
|
Weak Inter-planar
Membrane:
The
walls between worlds has weakened precipitously. This means that
things, inanimate or otherwise often pass from other worlds into
this one.
This
may be a boon to people seeking power. Or a terrible, terrible
hazard to all.
|
4
|
Proliferation of
Eldritch Cults:
People
have begun to worship things, unknowable awful things from other
worlds and hidden places.
Sacrifices
are made, crimes against all decency are commited in the name of
these terrible beings.
|
5
|
Dissemination of
Forbidden Knowledge:
Some
knowledge in some eldritch tomes are so corrupting that it erodes
the sanity of all who behold it.
States
may try to suppress such knowledge but somehow this harmful
knowledge is spreading through the population changing them as
they learn its contents.
|
6
|
Planar Crossover:
The area is merged with that of another plane or world. This has
created an alien landscape with strange flora and fauna. This may
well, create an area extremely hazardous to native lifeforms.
|
7
|
Outsider
Establishment:
A
race or group from another world or plane settles in the area.
This upsets the current balance of power as other political
entities.
The outsiders bring with them a new culture, technology and magic.
However, they may also be too utterly alien to comprehend.
|
8
|
Reality Dysfunction:
The
powers of unknowable forces shift reality and change its rules. A
familiar aspect of reality is changed forever. It could include
the following:
The
nature of gravity changes
The
rate of decay of all things increases
Non-eculidian
geometries become possible
Various
inanimate objects gain sentience
|
9
|
Eldritch Being
Establishes Domain:
A
being of unknowable power and motive becomes a grand patron to
many. It establishes a realm where it rules in the mortal world.
|
10
|
Environmental
Mutation:
The
area begins the change under strange forces. The landscapes
shifts into something out of a fever dream nightmare.
|
11
|
Eldritch Countermeasures: An organisation has been formed to counteract the incursion and threats posed by outsiders and strange powers. They act with a pragmatic ruthlessness and spare no quarter for any threat to the population as a whole. They will purge when able. They will secure, contain and protect when no other option is available.
|
12
|
The Stars are Right:
Great
portents change and creatures of immense power stir. Their
motives are unknown but the population trembles in terror none the
less.
|
Divine/Demonic
|
Roll
|
Description
|
1
|
The Birth of A God:
Through
celestial movements or through the actions of those in the mortal
realms a new God is birthed.
This
may be a blessed event or a calamitous birth leading to the deaths
of many. Regardless of the birth of this new being the power, The balance of the great beings is forever changed.
|
2
|
The Death of a God:
Surely
a god cannot be killed? It has happened regardless.
The
ramifications will be far reaching to the god's faithful and
others.
It
is also possible that the death of a god will have a physical or
metaphysical impact on the world.
|
3
|
War in Heaven/Hell:
A
conflict within the heavens or hells erupts. Perhaps between the
heavens and hells.
It
is likely for this conflict to spill out between believers and it
is likely that artefacts of considerable power will fall to the
mortal realms.
Great
and powerful beings will beseech or even demand assistance from
mortals to aid in their conflict.
|
4
|
Invocation of an
Avatar:
A
God or other great being walks the world of mortals in the shell
of a great avatar.
It
is likely they are more vulnerable in this state but also this
naked display of divine power will be a boost to their faith.
|
5
|
Empowerment of a
Champion:
A
god or other great being empowers one of their chosen with awesome
power. This champion will be tasked with a great deed, which if
completed will have deep and lasting impact.
|
6
|
Great Being
Establishes Domain:
A
god or one of the other great beings establishes a domain in the
mortal world. This fundamentally upsets the balance of power
between nations and empires.
|
7
|
A Humbling Truth:
The
gods are not what they claim. With this truth uncovered many
being to question their right to claim moral judgement and divine
domain.
|
8
|
Blessed or Cursed
Land:
Through
the actions of a god or other great being the area becomes
permanently affected by a bless or curse. It is likely that this effect will in some way reflect the nature of the god.
|
9
|
Wrath of The Gods:
One
or more of the gods have been angered by the actions on the mortal
world. They have chosen to smite the land with their anger
leaving dreadful devastation and woe in its wake.
|
10
|
Political Crisis in
The Heavens/Hells:
The
immortal realms of the great beings are not without issues
themselves. Roll under Endogensis [political], this describes the
nature of the event in the heaven or hell.
|
11
|
Deus Ex Machina:
A
machine have been created that will transform a mortal into a god.
If used this will permanently shift the celestial order. Maybe
for the better, maybe for the worse.
|
12
|
Celestial Demotion:
A
god or other great being has lost their divine power and find them
selves stranded in the mortal world in a limited mundane body. It
goes without saying that if their identity was ever revealed they
would become a target for assassination and adoration.
|
Psionic
1D12
|
Roll
|
Description
|
1
|
Memetic Plague:
An
idea, one so pernicious that it buries deep into your mind and
influences your actions is spreading through the population. It
spread with unnatural ease and those exposed to it are acting
according to new strange motives.
|
2
|
Cognito Hazard:
This
could be a piece of music, a book, a structure or even painting.
Anyone who views this or copies of this suffer mental impairment
or alterations to their personality or motivations.
|
3
|
ID Monsters:
Through
psionic engines used to provide an iduvidual's every wish ID monsters have
manifested. These creatures of the expression of the violent
thought of the subconscious. They are expressions of thought and
nigh on invincible and as long as active minds exist to perpetuate
their existence they will hunt.
|
4
|
Omniscient
Surveillance:
The
state or other powerful actors have used tremendous psionic powers
to create a system of surveillance that can see all things at all
times.
In
the hands of a state this could be an excellent too for
supersession or spying.
|
5
|
Enslavement By Will:
Powerful
psionic users are enslaving others to their will. Their thralls
are little more than meat puppets who's every action is dictated
by their master.
|
6
|
Subtle Psionic
Manipulation:
The
action of psionic actors controls and manipulates the political
and social fabric of the area.
Re-roll
Endogensis[Political or Societal] by these psychic manipulators
are behind the changes.
|
7
|
Hive Mind Emergence:
A
single hive mind consciousness has emerged. It is made of
numerous individuals who act as a singular whole. It is a
formidable force and existing political factions are unsure how to
deal with it.
|
8
|
Hive Mind
Dissolution:
A
once powerful hive mind made of numerous individuals suffered a
catastrophic break down. The links of shared consciousness are no
longer there and the individuals making up the whole now find
themselves singular and vulnerable.
The future of these people is highly uncertain.
|
9
|
Psychic Scream:
The
equivalent of a psionic weapon of mass destruction and most
assuredly considered a war crime.
All
of those suffering under the area of the psychic scream suffer
terribly or if not are killed outright. Consequences of it could
include:
Head
explosions due to the psychic pressure
Instant
and irrevocable insanity
Tearing
the fabric of reality to let in something from elsewhere
Hysterical
blindness
|
10
|
The emergence of a Super
Psion:
An
individual of near godlike psionic power emerges. If they have
full control of their power they will be formidable and able to
bend the course of history in their favour. If they are unable to
deal with their power they may become mentally and metaphysically
unstable.
|
11
|
Plague of Psychic
Predators:
These
predators from other worlds or hidden places are drawn in by the
psychic emission by powerful psions. They fall upon the
population devouring their intelligence. Leaving only husks in
their wake.
|
12
|
Telepathic
Inheritance:
Telepathy
is expanding through the population. This intimate form of
communication is changing the nature of the population.
|